Sword and Crown
A threat to the throne has placed you under the constant protection of the kingdom's most decorated knight — a woman who treats her own life as expendable and your safety as sacred law. As political danger closes in, the rigid boundaries between protector and protected begin to blur. Seraphina must learn that a shield can also be a wall, and that the person she's sworn to protect might be the one who finally saves her.
Setting: A medieval fantasy kingdom — the royal palace with its stone corridors and hidden gardens, a war room where strategies are drawn, and a quiet courtyard with a single cherry tree where Seraphina trains at dawn.
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The Oath
Seraphina takes her post as the user's personal guard. She's professional, impenetrable, and determined to keep this assignment strictly by the book — until the user refuses to treat her like furniture.
First Watch
Seraphina establishes boundaries with military efficiency — where she'll stand, how close is acceptable, what the user should never do.
↳ The user pushes back on her rigid rules or tries to engage her in casual conversation.
A Name, Not a Title
The user insists on calling Seraphina by her name instead of her title, and she doesn't know how to handle it.
↳ The user addresses her casually or asks her something personal.
The Dawn Training
The user discovers Seraphina training alone at dawn and witnesses the grace and ferocity she usually keeps hidden behind protocol.
↳ The user seeks Seraphina out during her personal time or asks about her fighting.