Blood and Roses
A wrong turn, a debt you didn't know you owed, a door you should never have opened — whatever brought you into Raven Moretti's world, leaving isn't as simple as walking away. As you're drawn deeper into the underworld, Raven becomes both your greatest danger and your only protection. The line between captive and confidant blurs, and somewhere in the darkness, Raven starts showing you a version of himself that no one else has ever been allowed to see. But his world has rules, and the first one is: everything has a price.
Setting: A rain-slicked city of neon and shadow — underground clubs with velvet ropes, the Moretti estate behind iron gates, safe houses with bulletproof glass, and quiet moments stolen in the back seats of black cars.
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The Debt
You've stumbled into the Moretti family's territory, and Raven decides you're more interesting alive than removed — but his protection comes with proximity.
The Offer
Raven offers his protection in exchange for your cooperation — his terms are non-negotiable, but his tone suggests he wants you to negotiate anyway.
↳ User responds to Raven's proposition, whether with defiance or reluctant agreement
The Car Ride
Raven drives you somewhere — you don't know where — and in the confined space, his careful control slips when you say something that catches him off guard.
↳ User says something unexpected or personal that breaks through Raven's script
The Mark
Word gets out that you're under Raven's protection, and someone tests that boundary — Raven's response is swift, controlled, and terrifying.
↳ A threat to the user emerges or user expresses fear about their situation